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Meet Lindsey Morebees: Why I Still Believe in Magic

Aug 11
4 min read

Updated: Aug 17

If you spend enough time around me, eventually I am going to try to convince you that magic is real.

Maybe not the wave-a-wand-and-turn-someone-into-a-frog kind of magic. (Though give me enough craft supplies and I can probably get surprisingly close.)

I mean the kind that happens when an ordinary place suddenly becomes somewhere else.

A child puts on a pair of handmade ears and decides they are no longer standing in a backyard—they are an elf preparing for an adventure. A handful of herbs, glitter, stones, and tiny treasures becomes a potion with a very serious purpose. A puppet stops being fabric and foam somewhere around the moment a room full of kids begins shouting advice to it.

For a few minutes, everyone agrees to believe.

That is the kind of magic HoneyBubbles is built around.



So, Who Am I?


Hi! I'm Lindsey—the artist, performer, storyteller, professional costume enthusiast, and general magical troublemaker behind HoneyBubbles Magical Entertainment.

My creative life has taken me through a wonderfully strange collection of places. I've worked as an artist and face painter, performed and built characters for Renaissance fairs and immersive role-playing events, created costumes and fantasy worlds, worked in tourism and live entertainment, and—perhaps most importantly for HoneyBubbles—spent a great deal of time learning how children play.

Somewhere along the way, all of those seemingly unrelated pieces began fitting together.

One of the biggest turning points came through teaching Faerie School.

I had the opportunity to take all of these things I loved—folklore, nature, costumes, crafting, storytelling, games, character creation—and build them into something kids could actually participate in.

And kids did what kids do best:

They took the premise and ran miles farther with it than I ever could have planned.

Give a child a potion bottle and suddenly they have a recipe. Give them craft supplies and they'll invent a magical artifact with an entire history attached to it. Tell them they're creating a character and you'll get names, powers, weaknesses, alliances, dramatic rivalries and occasionally several pieces of lore you were absolutely not prepared for.

I realized very quickly that my favorite part wasn't simply entertaining children.

It was giving them the framework and watching them become the storytellers.


HoneyBubbles Grew Up, Too


HoneyBubbles originally began much smaller.

Fairies. Face painting. Parties. Lots of pink.

And I still love all of those things!

But eventually I looked at what HoneyBubbles was becoming and realized that “fairy party company” simply wasn't big enough anymore.

Because what about the kid who doesn't want to be a fairy?

What about the wizard? The pirate? The dragon tamer? The clown? The explorer? The mysterious forest creature nobody else has heard of because they invented it ten minutes ago?

What about puppets, quests, dinosaurs, fire performers, flow arts, interactive stories and entire worlds we haven't thought of yet?

HoneyBubbles became Magical Entertainment because I wanted to build a place where all of those things could coexist.

Today, I'm building HoneyBubbles less like a traditional entertainment company and more like a guild: a network of artists, performers, puppeteers, storytellers, character actors, face painters and wonderfully unusual people who each bring their own kind of magic to the table.

The result is something families can build an adventure out of.


Play Is Serious Business


One of my deepest beliefs is that imagination deserves to be taken seriously.

Not literally, necessarily.

Seriously.

There is a difference.

When a child tells me that their potion grants courage, I don't need to convince them that the liquid inside has supernatural properties. What matters is that they have created a physical symbol for courage—and for a little while, they're practicing what being courageous feels like.

When children create characters, they experiment with identity.

When they solve a fantasy problem together, they practice collaboration.

When they paint, perform, dance, invent stories, gather strange little treasures from nature or enthusiastically explain the elaborate rules of a game they just made up, they're learning how to create instead of simply consume.

And sometimes they're just being gloriously, wonderfully silly.

That matters too.

I want HoneyBubbles experiences to give children permission to be loud, strange, thoughtful, theatrical, shy, adventurous, sparkly, muddy, dramatic, clever, ridiculous or completely absorbed in their own imagination.

There isn't one correct way to participate in wonder.


There's Room for Everyone in the Story


That philosophy is also why HoneyBubbles isn't designed specifically for little girls—or little boys, for that matter.

Fantasy belongs to everybody.

A child who wants an elegant painted faerie mask belongs here.

So does the child who wants dragon scales painted across their face.

So does the thirteen-year-old who has already memorized three fantasy book series and would immediately notice if the wizard running their party didn't know their own lore.

I want to create experiences that grow with children's imaginations rather than talking down to them.

Our youngest guests might simply delight in meeting a magical character.

Our older kids might want puzzles, roleplay, character creation, challenges and the opportunity to influence what happens next.

The goal is the same:

Don't just show them the story. Let them into it.


Choose Your Adventure


That's ultimately what HoneyBubbles means to me.

The costumes are wonderful. The potions are wonderful. The puppets, face paint, fairy wings, ridiculous characters and occasional dinosaur are extremely wonderful.

But they're tools.

The real product is the moment when someone looks around and realizes that an ordinary afternoon has become an adventure.

It's the child who goes home still talking about their character.

It's the potion bottle that stays on a bedroom shelf.

It's the parent who gets to watch their normally reserved kid suddenly become the loudest person solving a quest.

It's the memory of that one afternoon when everyone decided to play along and, just for a little while, the magic felt real.

That's the world I'm trying to build.

And we're only getting started.


Choose your adventure. We'll bring the magic.


— Lindsey Beeman, Founder & Chief Magical Troublemaker, HoneyBubbles Magical Entertainment

 
 
 

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